PPierre

What will this release cost — and cover?

Add up the costs, factor in vinyl and merch sales, and see how many streams it takes to break even.

Profit each = what you clear per unit after manufacturing.

DistroKid / CD Baby = 0%

Total release cost$430
Physical sales profit$330
Left to recoup via streams$100
You keep per stream$0.0040
Streams to break even25,000

Ballpark 8,334 engaged monthly listeners playing it a few times to recoup the rest.

What a release actually costs to break even

Streaming pays in fractions of a cent, so a release rarely recoups on streams alone — the numbers are sobering when you do the division. Physical does the heavy lifting: a short vinyl run at a healthy per-unit margin can clear a modest budget before you've banked a single stream. Add up the real costs, set what you'll actually sell on vinyl and merch, and this shows how many streams the rest takes — usually a smaller, more honest number than the "how many streams to quit my job" headline.

What should I charge for vinyl?

A small indie run often lands around $25–$35 retail; after pressing, jackets, and shipping you might clear $10–$18 a record. Plug in your real per-unit profit — the margin matters far more than the sticker price.

Why "streams to recoup my release" instead of "streams to money"?

Because the useful question isn't the abstract per-stream rate — it's whether *this* release pays back what *you* put into it. Physical sales change that math completely, which the generic royalty calculators ignore.

Does any of this get saved?

No — everything runs in your browser, nothing is stored. If you want to turn the budget into a real release plan with dated tasks, that's what Pierre does.

Knowing the number is step one. Hitting it is the work.
Pierre turns your release into a dated, assignable plan — pitch, pre-save, promo — so the budget pays off.
Plan your release →

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